- Supported Games
- CS: Source (v34), CS: Source (Steam/Orange Box)
This plugin saves player scores when they leave a map then restores their scores if they rejoin on the same map. This can also include cash if the option is set. This plugin also has option to reset players score. Do not use Resetscore plugin if using this plugin.
Requirements :
Admin Commands :
CVARs :
Credits :
Requirements :
- Sourcemod v1.8 or Higher
- Download Save_Scores.zip file from this post.
- Extract the contents of zip file and put it into cstrike folder of your server.
- Restart the server or change the map.
Code:
!rs or !resetscore - Resets player score.
Code:
!save_scores_reset - Reset all saved score.
// Enabled/Disabled save scores functionality, 0 = off/1 = on
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_save_scores "1"
// Allow players to reset there scores, 0 = off/1 = on
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_save_scores_allow_reset "1"
// If set to 1 the save scores will also restore players' cash, 0 = off/1 = on
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_save_scores_css_cash "1"
// If set to 1 the save scores will save spectators' cash and restore it after team join, 0 = off/1 = on
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_save_scores_css_spec_cash "1"
// If set to 1 save scores will not clear scores on map change or round restart. Track players scores until admin will use "sm_save_scores_reset"
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_save_scores_forever "0"
// Amount of time in minutes to store a player score for, if set to 0 the score will be tracked for the duration of the map
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "60.000000"
sm_save_scores_tracking_time "0"
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_save_scores "1"
// Allow players to reset there scores, 0 = off/1 = on
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_save_scores_allow_reset "1"
// If set to 1 the save scores will also restore players' cash, 0 = off/1 = on
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_save_scores_css_cash "1"
// If set to 1 the save scores will save spectators' cash and restore it after team join, 0 = off/1 = on
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_save_scores_css_spec_cash "1"
// If set to 1 save scores will not clear scores on map change or round restart. Track players scores until admin will use "sm_save_scores_reset"
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_save_scores_forever "0"
// Amount of time in minutes to store a player score for, if set to 0 the score will be tracked for the duration of the map
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "60.000000"
sm_save_scores_tracking_time "0"
Credits :
- exvel
- @Subu aka return 0;