- Supported Games
- CS: Source (v34), CS: Source (Steam/Orange Box), CS: GO
This plugin enables Deathmatch mode on your server. It also has many other features :
Requirements :
Useful Plugins :
This deathmatch plugin can be used in combination with several other plugins to make a proper deathmatch server. Some of the plugins are listed below :
Player Console Commands :
Admin Commands :
Configuration :
You can configure the gun menu in cstrike/addons/sourcemod/configs/gunmenu.ini file. You can modify weapon names and order. There are also other settings like kill sound, enabling/disabling buyzones, c4 and related to grenades and equipments etc.
CVARs :
cstrike/cfg/sourcemod/deathmatch.cfg
Credits :
- Elimination Mode
- Spawn Protection with colors
- Removal of ragdolls and weapons to improve performance
- Readymade random spawn points for many popular maps
- In built spawn point editor
- In Built Gun Menu
Requirements :
- Sourcemod v1.10 or Higher
- Download Deathmatch_SM.zip file attached to this post.
- Extract the content of zip file and put into your server's cstrike folder.
- Open cstrike/cfg/server.cfg file and add this line
exec sourcemod/deathmatch.cfg
. Save and close the file. - Change the map or restart the server.
Useful Plugins :
This deathmatch plugin can be used in combination with several other plugins to make a proper deathmatch server. Some of the plugins are listed below :
- Deathmatch Bonus
- Deathmatch Lite Respawn
- Team Balance
- Toggle Weapon Sound
Code:
!respawn or !rpawn - Used for respawning if players don't respawn automatically
Code:
joinclass - Used for respawning if players don't respawn automatically
Code:
!ggdm_spawn_menu or !spawn_menu or !spawn_edit - Opens spawn editor menu.
You can configure the gun menu in cstrike/addons/sourcemod/configs/gunmenu.ini file. You can modify weapon names and order. There are also other settings like kill sound, enabling/disabling buyzones, c4 and related to grenades and equipments etc.
cstrike/cfg/sourcemod/deathmatch.cfg
Code:
// GunGame Deathmatch version.
// Default "1.8.0"
sm_ggdm_version "1.8.0"
// Time before respawn (default 2.0)
sm_ggdm_respawntime "1"
Enable/disable deathmatch (default 1).
sm_ggdm_enable "1"
// Remove ragdolls 1 is on, 0 is off (default 1).
sm_ggdm_removeragdolls "1"
// Time before ragdoll will be removed (default 1.5).
sm_ggdm_ragdolltime "1.5"
// Enable/disable spawn protection (default 1).
sm_ggdm_sp_enable "0"
// Remove spawn protection when player fire (default 0).
sm_ggdm_sp_removeonfire "1"
// Sets the amount of seconds users will be protected from getting killed on their respawn (default 2).
sm_ggdm_sptime "2"
// Change color on spawn protected players (default 1).
sm_ggdm_spchangecolor "1"
// Remove weapons on round start (default "1").
sm_ggdm_remweap_round "1"
// Remove weapons on player kill (default "0").
sm_ggdm_remweap_kill "0"
// Keep hegrenades when removing weapons (default "1").
sm_ggdm_keep_hegrenades "1"
// Elimination mode 1 is on, 0 is off (default 0). You will be respawned only after your killer will be killed.
// To enable elimination sm_ggdm_enable must be 0 and sm_ggdm_elimination must be 1.
sm_ggdm_elimination "0"
// Elimination respawn time (default 2.0).
sm_ggdm_el_respawntime "2.0"
// Spawn new connected players in the middle of the round
// 1 - enabled, 0 - disabled (default: 1)
sm_ggdm_elimination_spawn "1"
// Command which Edits GG DM spawn points.
// sm_ggdm_spawn_menu (!ggdm_spawn_menu)
// admin Edits GG DM spawn points
// Enable firstspawn plugin.
// 1 - enable, 0 - disable (default: 0).
sm_ggdm_fspawn_enable "0"
// Prevent player from spawn if it was reconnected in that number of seconds. (default: 420).
sm_ggdm_fspawn_ptime "420"
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