[CSS] Weapon Fight

[CSS] Weapon Fight v1.3.8.4

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Supported Games
CS: Source (v34), CS: Source (Steam/Orange Box), ClientMod
Weapon Fight v1.3.8.4

Description :
When 2 players left at the end of the round. One player in CT and one player in T. Then the weapon fight between them starts. Weapon Fight Plugin Allow all weapons in weapon fight (can be config in cfg).
Weapon Fight also gives money or speed or health to the player who wins the weapon fight. You can also play music in the background when the weapon fight starts (like the knife fight plugin). And much more.

Features :
1. You can fight with almost all weapons in Weapon Fight.
2. Song Play in the background when Weapon Fight Starts.
3. The player who wins the Weapon Fight will get extra cash, health, and speed (can be config from cfg)
4. Support Feature of Noscope for Awp, Scout, and gaygun of ct and t (Can be config from weapon_list.ini)
5. Support AutoSwitch Feature for all guns. (Don't Allow players to spray like if players got ak47 in a weapon fight)

Installation :
1. Download the zip file.
2. Extract the zip file in yourserver/cstrike/
3. Config the Cfg file from yourserver/cstrike/cfg/sourcemod/weaponfight.cfg (if you want)
4. Edit the Weapons which comes when weapon fight start from yourserver/cstrike/addons/sourcemod/confgis/weaponfight_list.ini (if you want)
5. Add the music which plays in the background when weapon fight starts from yourserver/cstrike/addons/sourcemod/confgis/weaponfight_sounds.ini
6. Restart the server or change the map.

Server Command :
!wfmenu
This command opens the menu to config the weapon fight settings (like knife fight)
Everyone can use this Command.

Convars :
Code:
// Enable alltalk while weapon fight. 0 = Disabled
// -
// Default: "1"
sm_weaponfight_alltalk "1"

// Beacon radius.
// -
// Default: "800"
sm_weaponfight_beaconradius "800"

// The sound to play when beacon ring shows.
// -
// Default: "buttons/blip1.wav"
sm_weaponfight_beaconsound "buttons/blip1.wav"

// Enable player blocking (disable sm_noblock) if sm_noblock is enabled while weapon fight. 0 = Disabled
// -
// Default: "0"
sm_weaponfight_block "1"

// Allow bot to weapon fight with bot. 0 = Disabled
// -
// Default: "0"
sm_weaponfight_botfight "1"

// Number of seconds to count down before a weapon fight.
// -
// Default: "3"
sm_weaponfight_countdowntimer "3"

// The sound to play when player declines to weapon.
// -
// Default: "weaponfight/chicken.wav"
sm_weaponfight_declinesound "slayer/duel/chicken.wav"

// Enable this plugin. 0 = Disabled
// -
// Default: "1"
sm_weaponfight_enabled "1"

// Number of seconds to allow for knifing.    Players get slayed after this time limit expires.
// -
// Default: "30"
sm_weaponfight_fighttimer "30"

// Force weapon fight at end of round instead of prompting with menus. 0 = Disabled
// -
// Default: "0"
sm_weaponfight_forcefight "1"

// Use locator beam between players if they are far apart. 0 = Disabled
// -
// Default: "1"
sm_weaponfight_locatorbeam "1"

// Dissolve loser body using special effects. 0 = Disabled
// -
// Default: "1"
sm_weaponfight_losereffects "1"

// Minimum number of players before weapon fights will trigger.
// -
// Default: "4"
sm_weaponfight_minplayers "3"

// Enable random kill after weapon fight time end. 0 = Disabled
// -
// Default: "0"
sm_weaponfight_randomkill "0"

// Remove player connected when fight is started. (0 - Slay, 1 - Move to spec)
// -
// Default: "0"
sm_weaponfight_removenewplayer "0"

// Give players full health before weapon fight. 0 = Disabled
// -
// Default: "1"
sm_weaponfight_restorehealth "1"

// Show winner. (0 - Top left, 1 - Chat)
// -
// Default: "0"
sm_weaponfight_showwinner "1"

// Default sound setting for new users.
// -
// Default: "1"
sm_weaponfight_soundprefdefault "1"

// Stop music when fight is over. Useful when used with gungame. 0 = Disabled
// -
// Default: "0"
sm_weaponfight_stopmusic "1"

// Use smart teleport system prior to weapon fight. 0 = Disabled
// -
// Default: "1"
sm_weaponfight_useteleport "1"

// Enable special effects on the winner. 0 = Disabled
// -
// Default: "1"
sm_weaponfight_winnereffects "1"

// Total health to give the winner. 0 = Disabled
// -
// Default: "0"
sm_weaponfight_winnerhealth "105"

// Total extra money given to the winner. 0 = Disabled
// -
// Default: "0"
sm_weaponfight_winnermoney "2000"

// Total speed given to the winner. 0 = Disabled (1.0 is normal speed, 2.0 is twice normal)
// -
// Default: "0"
sm_weaponfight_winnerspeed "1.1"

Creadits :
XARiUS
Otstrel.Ru Team and GoDtm666 (www.MyArena.ru)


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Author
bornforgaming3201
Downloads
28
Views
742
First release
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